add_library(video_core STATIC
    command_processor.cpp
    command_processor.h
    debug_utils/debug_utils.cpp
    debug_utils/debug_utils.h
    geometry_pipeline.cpp
    geometry_pipeline.h
    gpu_debugger.h
    pica.cpp
    pica.h
    pica_state.h
    pica_types.h
    primitive_assembly.cpp
    primitive_assembly.h
    rasterizer_interface.h
    regs.cpp
    regs.h
    regs_framebuffer.h
    regs_lighting.h
    regs_pipeline.h
    regs_rasterizer.h
    regs_shader.h
    regs_texturing.h
    renderer_base.cpp
    renderer_base.h
    renderer_opengl/gl_rasterizer.cpp
    renderer_opengl/gl_rasterizer.h
    renderer_opengl/gl_rasterizer_cache.cpp
    renderer_opengl/gl_rasterizer_cache.h
    renderer_opengl/gl_resource_manager.h
    renderer_opengl/gl_shader_decompiler.cpp
    renderer_opengl/gl_shader_decompiler.h
    renderer_opengl/gl_shader_gen.cpp
    renderer_opengl/gl_shader_gen.h
    renderer_opengl/gl_shader_manager.cpp
    renderer_opengl/gl_shader_manager.h
    renderer_opengl/gl_shader_util.cpp
    renderer_opengl/gl_shader_util.h
    renderer_opengl/gl_state.cpp
    renderer_opengl/gl_state.h
    renderer_opengl/gl_stream_buffer.cpp
    renderer_opengl/gl_stream_buffer.h
    renderer_opengl/pica_to_gl.h
    renderer_opengl/renderer_opengl.cpp
    renderer_opengl/renderer_opengl.h
    shader/debug_data.h
    shader/shader.cpp
    shader/shader.h
    shader/shader_interpreter.cpp
    shader/shader_interpreter.h
    swrasterizer/clipper.cpp
    swrasterizer/clipper.h
    swrasterizer/framebuffer.cpp
    swrasterizer/framebuffer.h
    swrasterizer/lighting.cpp
    swrasterizer/lighting.h
    swrasterizer/proctex.cpp
    swrasterizer/proctex.h
    swrasterizer/rasterizer.cpp
    swrasterizer/rasterizer.h
    swrasterizer/swrasterizer.cpp
    swrasterizer/swrasterizer.h
    swrasterizer/texturing.cpp
    swrasterizer/texturing.h
    texture/etc1.cpp
    texture/etc1.h
    texture/texture_decode.cpp
    texture/texture_decode.h
    utils.h
    vertex_loader.cpp
    vertex_loader.h
    video_core.cpp
    video_core.h
)

if(ARCHITECTURE_x86_64)
    target_sources(video_core
        PRIVATE
            shader/shader_jit_x64.cpp
            shader/shader_jit_x64_compiler.cpp

            shader/shader_jit_x64.h
            shader/shader_jit_x64_compiler.h
    )
endif()

create_target_directory_groups(video_core)

target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad nihstro-headers)

if (ARCHITECTURE_x86_64)
    target_link_libraries(video_core PUBLIC xbyak)
endif()
